Kaz Brekker and his gang of Crows have just pulled off the most impossible heist---but the end bit didn't go as planned. Double-crossed, rewardless, and low on hope, they must now work to rescue Inej from Van Eck's clutches. But that's only one part of the new plan. Not only does Kaz intend to save Inej, but he also plans to get . . .
The slums of Ketterdam are ruled by rivaling gangs. Kaz Brekker, frontman for one of those gangs, is approached about an impossible heist. Pull it off, and he'll be richer than he could ever have dreamed. Fail, and his head will probably be on a pike in Fjerda. Though Kaz is an intelligent thief, one with an affinity for schemes and quick escapes, he . . .
The Darkling rules Ravka with fear and shadows. The Sun Summoner, Alina, is nowhere to be found. She's been taken underground by the Apparat and her devout followers. But sunlight doesn't reach that far beneath the surface, and though Alina heals slowly from her showdown with the Darkling, she still feels weak without being able to call . . .
Alina is the Sun Summoner. Hunted by the Darkling and his loyal Grisha, but renowned by people who think her a Saint risen from the dead. On their own, she and Mal don’t stand a chance. With the help of an infamous privateer and his crew, Alina is determined to control what’s left of the Second Army to defeat the Darkling once and for all. But to . . .
Alina Starkov is a nobody. An orphan. A mapmaker in the First Army. A skinny girl who’s not really good at much of anything. But when she’s forced into the Shadow Fold, a stretch of land covered in darkness and crawling with horrible monsters, she unleashes a dormant power to save her closest friend. She’s a Grisha, a magical being, and one . . .