Kaz Brekker and his gang of Crows have just pulled off the most impossible heist---but the end bit didn't go as planned. Double-crossed, rewardless, and low on hope, they must now work to rescue Inej from Van Eck's clutches. But that's only one part of the new plan. Not only does Kaz intend to save Inej, but he also plans to get . . .
The slums of Ketterdam are ruled by rivaling gangs. Kaz Brekker, frontman for one of those gangs, is approached about an impossible heist. Pull it off, and he'll be richer than he could ever have dreamed. Fail, and his head will probably be on a pike in Fjerda. Though Kaz is an intelligent thief, one with an affinity for schemes and quick escapes, he . . .